These items form the 'loot drops' left behind either when some enemies are defeated or when a reward chest is opened following the defeat of a boss type NPC. The items which can be obtained in this way are the hat, weapon and mask slot items. In Trove only three of the equipable slot items can be obtained from defeating hostile NPCs, unlike in other RPG games. Loot Quality progresses from (lowest to highest) Uncommon, Rare, Epic, Legendary, Relic, Resplendent, Shadow level 1-5, Radiant, Stellar and crystal Higher Level Red portals have a better chance for to drop the rarer loot types. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Each portal is of a specific color which is designed to indicate the quality of the 'loot' which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal requires a minimum Power Rank to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. After a brief tutorial players arrive in a central area called the 'Hub'. Players assume the role of one of multiple classes each with different play styles and abilities.
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